- One full entry is 7488
- First entry is at 121EC
- Positions (after custom character marker which is 01000000000B00000DFF, count at the start of the marker):
- (the following only matter when in creation mode. when playing any other mode, other outfit values are used instead)
- 0x20 (4 bytes) - head equipment (FF FF FF FF for no object) (01 03 00 11 for pirate hat) (01 03 00 09 for wizard's hat) (01 03 01 06 for kittymeow helmet)
- 0x24 (4 bytes) - face equipment (01 04 00 16 for eye patch)
- 0x28 (4 bytes) - undergarments (FF FF FF FF for no object) (01 05 00 02 for undershorts) (01 05 00 01 for cotton bandage: hip) (01 05 00 26 for dancers breast plate) (01 05 00 42 for isis's breast plate)
- 0x2C (4 bytes) - upper body equipment (01 06 00 45 for dancer's top)
- 0x30 (4 bytes) - lower body equipment (01 07 02 46 for absolution hip togi)
- 0x34 (4 bytes) - neck and back equipment (01 08 02 09 for aristocrat choker)
- 0x38 (4 bytes) - arm equipment (01 09 06 54 for accessories (XIAOYU))
- 0x4C (4 bytes) - upper body covering (01 0D 00 21 for long leather coat)
- 0x50 (4 bytes) - hip equipment (01 0E 00 07 for training belt)
- 0x64
- 0xE (1 byte) - voice? (68 - female voice 0. 69 - female voice 1)
- 0x174 (0x11 bytes) - could be colours for hat
- 0x1c6 (8 bytes) - could be related to undergarments colours (2 colours)
- 0x1333 (9 bytes) - could also be related to undergarments colours (2 colours)
- 0x33C1 (string) - Name of character (shown in versus)
- 0x33EE (string) - Name of character too. I think it's only shown in creation mode.
- ------------------------------------------------
- The following are related to upper body undergarments (all are 4 bytes long each):
- 0x474
- 0x49C
- 0x594
- 0x5BC
- 0x6B4
- 0x6DC
- 0x7D4
- 0x7FC
- Values alternate between 1B 17 00 00 and 1B 17 00 01 for dancers breast plate
- Values alternate between 1B 16 00 00 and 1B 16 00 01 for isis' breastplate
- Values alternate between 16 00 00 01 and 16 00 00 06 for no undergarments (aka, the normal underwear)
- Values alternate between 1B 10 00 00 and 1B 10 00 01 for halter top bikini
- Values alternate between 1B 11 00 00 and 1B 11 00 01 for amazon undergarments
- Values alternate between 1B 0F 00 00 and 1B 0F 00 01 for triangle bikini
- Values alternate between 7F 09 10 00 and 7F 09 10 09 for seeker's suit (second number might be wrong)
- ------------------------------------------------
- ------------------------------------------------
- Same as above but for lower body undergarments (first is for model and normal textures, and second is for specular mapping?)
- 0x4AC
- 0x5CC
- 0x6EC
- 0x80C
- (first 2 values (of the below ones) are related to which object it is and second 2 values are related to visibility?)
- 16 00 00 08 for "nothing" (aka normal underwear)
- 1B 1B 00 00 for undershorts
- 1B 12 00 03 for bustier
- 1B 11 00 02 for amazon undergarments
- 1B 0F 00 02 for triangle bikini
- 1B 10 00 02 for halter top bikini
- 7F 09 10 06 for seeker's suit
- ------------------------------------------------
- ------------------------------------------------
- Hair
- 0x4DF - info about hair
- 0x5FF - info about hair
- 0x71F - info about hair
- 0x83F - info about hair
- 000E0000 show ivy's hair?
- 050E0000 render nothing?
- ------------------------------------------------
- ------------------------------------------------
- Hat
- 0x544 - info about hat?
- 0x784 - info about hat?
- First 4 bytes define the hat. The next 4 bytes are also related but I don't know how.
- 19 1C 00 00 for wizard's hat
- 19 5E 00 00 1D 00 00 00 for kittymeow helmet
- ------------------------------------------------
- 0x14 (2 bytes) - somehow related to the style selection (including if it's a mimic or not)
- 0x1067 (1 byte) - weapon selection
- 0x348B (many bytes) - I think this is the thumbnail
- Eh -11h = voice
- 68-83h = character scale
- 84-A8h = individual body parts scale
- 554h = needs to be 00
- 555h = model ID
- 556h = 00=1p/01=2p
- 557h = 00
- 1065h = fighting style
- 33C1 = stickers, added stuff for CAS, etc..
- Character model IDs:
- 0x01 - Mitsurugi
- Maxi
- Voldo
- 0x07 - Siegfried
- 0x0B - Ivy
- Edgemaster
- Nightmare
- Astaroth
- Cervantes
- Raphael
- Tira
- Hilde
- Algol
- Dampierre
- 0x31 - Zwei
- 0x32 - Viola
- 51 - Pyrrha
- 52 - Omega Pyrrha
- 0x35 - Patroklos
- Alpha Patroklos
- Natsu
- Xiba
- Leixia
- Aeon
- Yoshimitsu
- 0x3C - Elysium
- Kilik
- Devil Jin
- 66 - Ezio
- 3f - inferno cervantes
- 40 - nightmare sc4 (full flames)
- 0x82 - siegfried SC4
- 0x83 - nightmare SC4
- 0x88 - training mode edge master
- Fighting styles IDs:
- - Mitsurugi
- Maxi
- Voldo
- 03 - Siegfried
- 04 - Ivy
- 04? - Edgemaster (has to be an additional value controlling whether or not this is a mimic)
- 06 - Nightmare
- 07 - Astaroth
- - Cervantes
- 09 - Raphael
- 10 - Tira
- 11 - Hilde
- Algol
- Dampierre
- Zwei
- 15 - Viola
- 16 - Pyrrha
- 17 - Omega Pyrrha
- 18 - Patroklos
- Alpha Patroklos
- 20 - Natsu
- 21 - Xiba
- 22 - Leixia
- Aeon
- Yoshimitsu
- 4? - Elysium (has to be an additional value controlling whether or not this is a mimic)
- Kilik
- 30 - Devil Jin
- 31 - Ezio