TEXT   83

savegame

Guest on 10th May 2022 02:04:09 AM

  1. One full entry is 7488
  2. First entry is at 121EC
  3.  
  4. Positions (after custom character marker which is 01000000000B00000DFF, count at the start of the marker):
  5. (the following only matter when in creation mode. when playing any other mode, other outfit values are used instead)
  6. 0x20 (4 bytes) - head equipment (FF FF FF FF for no object) (01 03 00 11 for pirate hat) (01 03 00 09 for wizard's hat)  (01 03 01 06 for kittymeow helmet)
  7. 0x24 (4 bytes) - face equipment (01 04 00 16 for eye patch)
  8. 0x28 (4 bytes) - undergarments (FF FF FF FF for no object) (01 05 00 02 for undershorts) (01 05 00 01 for cotton bandage: hip) (01 05 00 26 for dancers breast plate) (01 05 00 42 for isis's breast plate)
  9. 0x2C (4 bytes) - upper body equipment (01 06 00 45 for dancer's top)
  10. 0x30 (4 bytes) - lower body equipment (01 07 02 46 for absolution hip togi)
  11. 0x34 (4 bytes) - neck and back equipment (01 08 02 09 for aristocrat choker)
  12. 0x38 (4 bytes) - arm equipment (01 09 06 54 for accessories (XIAOYU))
  13. 0x4C (4 bytes) - upper body covering (01 0D 00 21 for long leather coat)
  14. 0x50 (4 bytes) - hip equipment (01 0E 00 07 for training belt)
  15. 0x64
  16.  
  17. 0xE (1 byte) - voice? (68 - female voice 0. 69 - female voice 1)
  18. 0x174 (0x11 bytes) - could be colours for hat
  19. 0x1c6 (8 bytes) - could be related to undergarments colours (2 colours)
  20. 0x1333 (9 bytes) - could also be related to undergarments colours (2 colours)
  21. 0x33C1 (string) - Name of character (shown in versus)
  22. 0x33EE (string) - Name of character too. I think it's only shown in creation mode.
  23.  
  24. ------------------------------------------------
  25. The following are related to upper body undergarments (all are 4 bytes long each):
  26. 0x474
  27. 0x49C
  28. 0x594
  29. 0x5BC
  30. 0x6B4
  31. 0x6DC
  32. 0x7D4
  33. 0x7FC
  34.  
  35. Values alternate between 1B 17 00 00 and 1B 17 00 01 for dancers breast plate
  36. Values alternate between 1B 16 00 00 and 1B 16 00 01 for isis' breastplate
  37. Values alternate between 16 00 00 01 and 16 00 00 06 for no undergarments (aka, the normal underwear)
  38. Values alternate between 1B 10 00 00 and 1B 10 00 01 for halter top bikini
  39. Values alternate between 1B 11 00 00 and 1B 11 00 01 for amazon undergarments
  40. Values alternate between 1B 0F 00 00 and 1B 0F 00 01 for triangle bikini
  41. Values alternate between 7F 09 10 00 and 7F 09 10 09 for seeker's suit (second number might be wrong)
  42. ------------------------------------------------
  43.  
  44. ------------------------------------------------
  45. Same as above but for lower body undergarments (first is for model and normal textures, and second is for specular mapping?)
  46. 0x4AC
  47. 0x5CC
  48. 0x6EC
  49. 0x80C
  50.  
  51. (first 2 values (of the below ones) are related to which object it is and second 2 values are related to visibility?)
  52. 16 00 00 08 for "nothing" (aka normal underwear)
  53. 1B 1B 00 00 for undershorts
  54. 1B 12 00 03 for bustier
  55. 1B 11 00 02 for amazon undergarments
  56. 1B 0F 00 02 for triangle bikini
  57. 1B 10 00 02 for halter top bikini
  58. 7F 09 10 06 for seeker's suit
  59. ------------------------------------------------
  60.  
  61. ------------------------------------------------
  62. Hair
  63.  
  64. 0x4DF - info about hair
  65. 0x5FF - info about hair
  66. 0x71F - info about hair
  67. 0x83F - info about hair
  68.  
  69. 000E0000 show ivy's hair?
  70. 050E0000 render nothing?
  71. ------------------------------------------------
  72.  
  73. ------------------------------------------------
  74. Hat
  75.  
  76. 0x544 - info about hat?
  77. 0x784 - info about hat?
  78.  
  79. First 4 bytes define the hat. The next 4 bytes are also related but I don't know how.
  80.  
  81. 19 1C 00 00 for wizard's hat
  82. 19 5E 00 00 1D 00 00 00 for kittymeow helmet
  83.  
  84. ------------------------------------------------
  85.  
  86. 0x14 (2 bytes) - somehow related to the style selection (including if it's a mimic or not)
  87. 0x1067 (1 byte) - weapon selection
  88. 0x348B (many bytes) - I think this is the thumbnail
  89.  
  90. Eh -11h = voice
  91.  
  92.  68-83h = character scale
  93.  84-A8h = individual body parts scale
  94.  
  95.  554h = needs to be 00
  96.  555h = model ID
  97.  556h = 00=1p/01=2p
  98.  557h = 00
  99.  
  100.  1065h = fighting style
  101.  33C1 = stickers, added stuff for CAS, etc..
  102.  
  103.  
  104. Character model IDs:
  105. 0x01 - Mitsurugi
  106. Maxi
  107. Voldo
  108. 0x07 - Siegfried
  109. 0x0B - Ivy
  110. Edgemaster
  111. Nightmare
  112. Astaroth
  113. Cervantes
  114. Raphael
  115. Tira
  116. Hilde
  117. Algol
  118. Dampierre
  119. 0x31 - Zwei
  120. 0x32 - Viola
  121. 51 - Pyrrha
  122. 52 - Omega Pyrrha
  123. 0x35 - Patroklos
  124. Alpha Patroklos
  125. Natsu
  126. Xiba
  127. Leixia
  128. Aeon
  129. Yoshimitsu
  130. 0x3C - Elysium
  131. Kilik
  132. Devil Jin
  133. 66 - Ezio
  134.  
  135. 3f - inferno cervantes
  136. 40 - nightmare sc4 (full flames)
  137. 0x82 - siegfried SC4
  138. 0x83 - nightmare SC4
  139. 0x88 - training mode edge master
  140.  
  141. Fighting styles IDs:
  142.    - Mitsurugi
  143.      Maxi
  144.      Voldo
  145. 03 - Siegfried
  146. 04 - Ivy
  147. 04? - Edgemaster  (has to be an additional value controlling whether or not this is a mimic)
  148. 06 - Nightmare
  149. 07 - Astaroth
  150.   - Cervantes
  151. 09 - Raphael
  152. 10 - Tira
  153. 11 - Hilde
  154.      Algol
  155.      Dampierre
  156.      Zwei
  157. 15 - Viola
  158. 16 - Pyrrha
  159. 17 - Omega Pyrrha
  160. 18 - Patroklos
  161.      Alpha Patroklos
  162. 20 - Natsu
  163. 21 - Xiba
  164. 22 - Leixia
  165.      Aeon
  166.      Yoshimitsu
  167. 4? - Elysium  (has to be an additional value controlling whether or not this is a mimic)
  168.      Kilik
  169. 30 - Devil Jin
  170. 31 - Ezio

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