- -It is okay to remove all EM files for most stages.
- -As in RE5, you only need to change the second id (ie, uEm1000) when changing characters around.
- -When swapping enemies around, it's sometimes necessary to move entire em files instead of em IDs. I think they require many of the variables specific to enemy types.
- -Byte just before "80 01" for first entry defines how many entries there are in file.
- -5 bytes before the first ID string for an entry is the entry num for that entry.
- -0xD5 after "uem5000" is the health?
- -em20 in s105 as reference: (all are after uem5000)
- --0x101 - mLife
- --0x11D - mModelType?
- -em09 in s0303
- --Has a BSAA soldier setup in a way that it follows the player around
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