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em

Guest on 13th May 2022 07:55:11 AM

  1. -It is okay to remove all EM files for most stages.
  2.  
  3. -As in RE5, you only need to change the second id (ie, uEm1000) when changing characters around.
  4.  
  5. -When swapping enemies around, it's sometimes necessary to move entire em files instead of em IDs. I think they require many of the variables specific to enemy types.
  6.  
  7. -Byte just before "80 01" for first entry defines how many entries there are in file.
  8.  
  9. -5 bytes before the first ID string for an entry is the entry num for that entry.
  10.  
  11. -0xD5 after "uem5000" is the health?
  12.  
  13. -em20 in s105 as reference: (all are after uem5000)
  14. --0x101 - mLife
  15. --0x11D - mModelType?
  16.  
  17. -em09 in s0303
  18. --Has a BSAA soldier setup in a way that it follows the player around

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