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it
Guest on 13th May 2022 08:02:51 AM
-As with RE5, the item ide string is not what defines the actual item.
-Byte just before "80 01" for first entry defines how many entries there are in file.
-5 bytes before the first ID string for an entry is the entry num for that entry.
-0x09 bytes after "uItem" is a one byte counter which increases with 0x0A for each entry. However, this varies on the entry. I think it increases with the amount of variables for that entry.
-I have not been able to replace or add full entries yet.
-0x0F is the maximum amount of entries for one item file?
(offsets are after the itemid string. add one byte to be where the first byte of value is)
-0x1A6 - mItemId (the item's real ID)
-0x1AC - mItemNum (how many there are of the item)
-Value for time bonuses actual time bonus (these two values should be 60 and 90): 42 70 00 00 and 42 B4 00 00