- RAM Failure is indicated by a sequence of from 1 to 6 tones.
- A low-frequency tone is heard for each good RAM chip. A much
- lower frequency is heard for a failing RAM chip. The sequence
- stops with the last failing RAM chip. To restart the sequence,
- press the Reset pushbutton on the game PCB or set the self-test
- switch to off, then again to the ON position. Identify the bad
- RAM chip with the table below. Example: Three tones, then
- a tone of much lower frequency indicates failure of RAM chip R4.
- Tone RAM Chip Location
- ----------------------------
- 1 D2
- 2 E2
- 3 M4
- 4 R4
- 5 N4
- 6 P4
- ROM/PROM Failure is indicated by two columns or lines of numbers
- in the upper left-hand corner of the display. The number in the
- left column or first line indicates the failing ROM/PROM chip(s).
- Identify the bad ROM/PROM with the table below.
- The number in the right column or second line indicates the
- failing data bit of the failing ROM/PROM. Identify the bad bit
- with the second table below. If more than one bit is failing,
- the displayed number(s) are hexadecimal combinations of the
- numbers shown below. Examples:
- 1) If bits D2 and D3 fail, C is displayed.
- 2) If bits D2, D3 and D7 fail, 8C is displayed.
- 3) If bits D4 and D5 fail, 30 is displayed.
- 4) If bits D1, D3, D5 and D6 fail, 6A is displayed.
- Displayed No. Failing ROM/PROM
- -----------------------------------------------------
- -05 & -06 PCB -03 & -04 PCB
- 0 N/P3 N/P3 K4,L4
- 1 N/P3 N/P3 K4,L4
- 2 J2 F1 F2,L1 F2,H1
- 3 J2 F1 F2,L1 L2,L1
- 4 H2 D/E1 H2,J1 H2,J1
- 5 H2 D/E1 H2,J1 M2,M1
- 6 E/F2 C1 K1,J2 J2,K1
- 7 E/F2 C1 K1,J2 N2,N1
- Displayed No. Failing Bit
- -------------------------------
- 1 D0
- 2 D1
- 4 D2
- 8 D3
- 10 D4
- 20 D5
- 40 D6
- 80 D7
- RAMSEL signal failure is indicated by a BANK ERROR or
- PAGE SELECT ERROR message at lower middle of display.