TEXT   79

CMDLINE.txt

Guest on 31st May 2022 08:52:23 AM

  1. == Command line parameters ==
  2.  
  3. This is a full list of the supported command line parameters. A number of
  4. additional parameters are supported in addition to those present in the DOS
  5. version.
  6.  
  7. === General options ===
  8.  
  9.   -cdrom                  Save configuration data and savegames in
  10.                           c:\doomdata, allowing play from CD. (windows
  11.                           only)
  12.  
  13.   -config <file>          Load main configuration from the specified file,
  14.                           instead of the default.  
  15.  
  16.   -devparm                Developer mode. F1 saves a screenshot in the
  17.                           current working directory.  
  18.  
  19.   -episode <n>            Start playing on episode n (1-4)  
  20.  
  21.   -extraconfig <file>     Load additional configuration from the specified
  22.                           file, instead of the default.  
  23.  
  24.   -fast                   Monsters move faster.  
  25.  
  26.   -file <files>           Load the specified PWAD files.  
  27.  
  28.   -iwad <file>            Specify an IWAD file to use.  
  29.  
  30.   -loadgame <s>           Load the game in slot s.  
  31.  
  32.   -mb <mb>                Specify the heap size, in MiB (default 16).  
  33.  
  34.   -mmap                   Use the OS's virtual memory subsystem to map WAD
  35.                           files directly into memory.  
  36.  
  37.   -noblit                 Disable blitting the screen.  
  38.  
  39.   -nodraw                 Disable rendering the screen entirely.  
  40.  
  41.   -nomonsters             Disable monsters.  
  42.  
  43.   -nomusic                Disable music.  
  44.  
  45.   -nosfx                  Disable sound effects.  
  46.  
  47.   -nosound                Disable all sound output.  
  48.  
  49.   -respawn                Monsters respawn after being killed.  
  50.  
  51.   -servername <name>      When starting a network server, specify a name
  52.                           for the server.  
  53.  
  54.   -skill <skill>          Set the game skill, 1-5 (1: easiest, 5:
  55.                           hardest). A skill of 0 disables all monsters.  
  56.  
  57.   -turbo <x>              Turbo mode. The player's speed is multiplied by
  58.                           x%. If unspecified, x defaults to 200. Values
  59.                           are rounded up to 10 and down to 400.  
  60.  
  61.   -warp [<x> <y> | <xy>]  Start a game immediately, warping to ExMy (Doom
  62.                           1) or MAPxy (Doom 2)
  63.  
  64. === Compatibility ===
  65.  
  66.   -donut <x> <y>          Use the specified magic values when emulating
  67.                           behavior caused by memory overruns from
  68.                           improperly constructed donuts. In Vanilla Doom
  69.                           this can differ depending on the operating
  70.                           system. The default (if this option is not
  71.                           specified) is to emulate the behavior when
  72.                           running under Windows 98.  
  73.  
  74.   -gameversion <version>  Emulate a specific version of Doom. Valid values
  75.                           are "1.9", "ultimate", "final", "final2", "hacx"
  76.                           and "chex".  
  77.  
  78.   -setmem <version>       Specify DOS version to emulate for NULL pointer
  79.                           dereference emulation. Supported versions are:
  80.                           dos622, dos71, dosbox. The default is to emulate
  81.                           DOS 7.1 (Windows 98).  
  82.  
  83.   -spechit <n>            Use the specified magic value when emulating
  84.                           spechit overruns.  
  85.  
  86.   -statdump <filename>    Dump statistics information to the specified
  87.                           file on the levels that were played. The output
  88.                           from this option matches the output from
  89.                           statdump.exe (see ctrlapi.zip in the /idgames
  90.                           archive).
  91.  
  92. === Demo options ===
  93.  
  94.   -longtics         Record a high resolution "Doom 1.91" demo.  
  95.  
  96.   -maxdemo <size>   Specify the demo buffer size (KiB)  
  97.  
  98.   -playdemo <demo>  Play back the demo named demo.lmp.  
  99.  
  100.   -record <x>       Record a demo named x.lmp.  
  101.  
  102.   -timedemo <demo>  Play back the demo named demo.lmp, determining the
  103.                     framerate of the screen.
  104.  
  105. === Display options ===
  106.  
  107.   -1               Don't scale up the screen.  
  108.  
  109.   -2               Double up the screen to 2x its normal size.  
  110.  
  111.   -3               Double up the screen to 3x its normal size.  
  112.  
  113.   -8in32           Set the color depth of the screen to 32 bits per pixel.
  114.                    
  115.  
  116.   -bpp <bpp>       Specify the color depth of the screen, in bits per
  117.                    pixel.  
  118.  
  119.   -fullscreen      Run in fullscreen mode.  
  120.  
  121.   -geometry <WxY>  Specify the screen mode (when running fullscreen) or
  122.                    the window dimensions (when running in windowed mode).  
  123.  
  124.   -grabmouse       Grab the mouse when running in windowed mode.  
  125.  
  126.   -height <y>      Specify the screen height, in pixels.  
  127.  
  128.   -nograbmouse     Don't grab the mouse when running in windowed mode.  
  129.  
  130.   -nomouse         Disable the mouse.  
  131.  
  132.   -nonovert        Enable vertical mouse movement.  
  133.  
  134.   -novert          Disable vertical mouse movement.  
  135.  
  136.   -width <x>       Specify the screen width, in pixels.  
  137.  
  138.   -window          Run in a window.
  139.  
  140. === Networking options ===
  141.  
  142.   -altdeath           Start a deathmatch 2.0 game. Weapons do not stay in
  143.                       place and all items respawn after 30 seconds.  
  144.  
  145.   -autojoin           Automatically search the local LAN for a multiplayer
  146.                       server and join it.  
  147.  
  148.   -avg                Austin Virtual Gaming: end levels after 20 minutes.  
  149.  
  150.   -connect <address>  Connect to a multiplayer server running on the given
  151.                       address.  
  152.  
  153.   -deathmatch         Start a deathmatch game.  
  154.  
  155.   -dedicated          Start a dedicated server, routing packets but not
  156.                       participating in the game itself.  
  157.  
  158.   -dup <n>            Reduce the resolution of the game by a factor of n,
  159.                       reducing the amount of network bandwidth needed.  
  160.  
  161.   -extratics <n>      Send n extra tics in every packet as insurance
  162.                       against dropped packets.  
  163.  
  164.   -ignoreversion      When running a netgame server, ignore version
  165.                       mismatches between the server and the client. Using
  166.                       this option may cause game desyncs to occur, or
  167.                       differences in protocol may mean the netgame will
  168.                       simply not function at all.  
  169.  
  170.   -left               Run as the left screen in three screen mode.  
  171.  
  172.   -localsearch        Search the local LAN for running servers.  
  173.  
  174.   -oldsync            Use original game sync code.  
  175.  
  176.   -port <n>           Use the specified UDP port for communications,
  177.                       instead of the default (2342).  
  178.  
  179.   -privateserver      When running a server, don't register with the
  180.                       global master server. Implies -server.  
  181.  
  182.   -query <address>    Query the status of the server running on the given
  183.                       IP address.  
  184.  
  185.   -right              Run as the right screen in three screen mode.  
  186.  
  187.   -search             Query the Internet master server for a global list
  188.                       of active servers.  
  189.  
  190.   -server             Start a multiplayer server, listening for
  191.                       connections.  
  192.  
  193.   -solo-net           Start the game playing as though in a netgame with a
  194.                       single player. This can also be used to play back
  195.                       single player netgame demos.  
  196.  
  197.   -timer <n>          For multiplayer games: exit each level after n
  198.                       minutes.
  199.  
  200. === Dehacked and WAD merging ===
  201.  
  202.   -aa <files>        Equivalent to "-af <files> -as <files>".  
  203.  
  204.   -af <files>        Simulates the behavior of NWT's -af option, merging
  205.                      flats into the main IWAD directory. Multiple files
  206.                      may be specified.  
  207.  
  208.   -as <files>        Simulates the behavior of NWT's -as option, merging
  209.                      sprites into the main IWAD directory. Multiple files
  210.                      may be specified.  
  211.  
  212.   -deh <files>       Load the given dehacked patch(es)  
  213.  
  214.   -merge <files>     Simulates the behavior of deutex's -merge option,
  215.                      merging a PWAD into the main IWAD. Multiple files may
  216.                      be specified.  
  217.  
  218.   -nocheats          Ignore cheats in dehacked files.  
  219.  
  220.   -nwtmerge <files>  Simulates the behavior of NWT's -merge option.
  221.                      Multiple files may be specified.

Raw Paste


Login or Register to edit or fork this paste. It's free.