- // Copyright (c) The Bitcoin Core developers
- // Distributed under the MIT software license, see the accompanying
- // file COPYING or http://www.opensource.org/licenses/mit-license.php.
- #include <iostream>
- #include <bench/bench.h>
- #include <bloom.h>
- #include <hash.h>
- #include <random.h>
- #include <uint256.h>
- #include <utiltime.h>
- #include <crypto/ripemd160.h>
- #include <crypto/sha1.h>
- #include <crypto/sha256.h>
- #include <crypto/sha512.h>
- /* Number of bytes to hash per iteration */
- static const uint64_t BUFFER_SIZE = 1000*1000;
- static void RIPEMD160(benchmark::State& state)
- {
- uint8_t hash[CRIPEMD160::OUTPUT_SIZE];
- std::vector<uint8_t> in(BUFFER_SIZE,0);
- while (state.KeepRunning())
- CRIPEMD160().Write(in.data(), in.size()).Finalize(hash);
- }
- static void SHA1(benchmark::State& state)
- {
- uint8_t hash[CSHA1::OUTPUT_SIZE];
- std::vector<uint8_t> in(BUFFER_SIZE,0);
- while (state.KeepRunning())
- CSHA1().Write(in.data(), in.size()).Finalize(hash);
- }
- static void SHA256(benchmark::State& state)
- {
- uint8_t hash[CSHA256::OUTPUT_SIZE];
- std::vector<uint8_t> in(BUFFER_SIZE,0);
- while (state.KeepRunning())
- CSHA256().Write(in.data(), in.size()).Finalize(hash);
- }
- static void SHA256_32b(benchmark::State& state)
- {
- std::vector<uint8_t> in(32,0);
- while (state.KeepRunning()) {
- CSHA256()
- .Write(in.data(), in.size())
- .Finalize(in.data());
- }
- }
- static void SHA256D64_1024(benchmark::State& state)
- {
- std::vector<uint8_t> in(64 * 1024, 0);
- while (state.KeepRunning()) {
- SHA256D64(in.data(), in.data(), 1024);
- }
- }
- static void SHA512(benchmark::State& state)
- {
- uint8_t hash[CSHA512::OUTPUT_SIZE];
- std::vector<uint8_t> in(BUFFER_SIZE,0);
- while (state.KeepRunning())
- CSHA512().Write(in.data(), in.size()).Finalize(hash);
- }
- static void SipHash_32b(benchmark::State& state)
- {
- uint256 x;
- uint64_t k1 = 0;
- while (state.KeepRunning()) {
- *((uint64_t*)x.begin()) = SipHashUint256(0, ++k1, x);
- }
- }
- static void FastRandom_32bit(benchmark::State& state)
- {
- FastRandomContext rng(true);
- uint32_t x = 0;
- while (state.KeepRunning()) {
- x += rng.rand32();
- }
- }
- static void FastRandom_1bit(benchmark::State& state)
- {
- FastRandomContext rng(true);
- uint32_t x = 0;
- while (state.KeepRunning()) {
- x += rng.randbool();
- }
- }
- BENCHMARK(RIPEMD160, 440);
- BENCHMARK(SHA1, 570);
- BENCHMARK(SHA256, 340);
- BENCHMARK(SHA512, 330);
- BENCHMARK(SHA256_32b, 4700 * 1000);
- BENCHMARK(SipHash_32b, 40 * 1000 * 1000);
- BENCHMARK(SHA256D64_1024, 7400);
- BENCHMARK(FastRandom_32bit, 110 * 1000 * 1000);
- BENCHMARK(FastRandom_1bit, 440 * 1000 * 1000);