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memory editing

Guest on 15th August 2022 01:26:00 AM

  1. - Slowmotion speed during cinematic angles: 0.25f?
  2. - Item counts are 4 byte ints.
  3. - Vocation is 4 byte int.
  4. - Set skills are signed 4 byte ints.
  5. - Vocation rank is a 4 byte int corresponding to the rank you see ingame (1..9).
  6.  
  7. Skill IDs:
  8. -1 = No set skill
  9. 40 = Burst Strike
  10. 41 = Broad Slash
  11. 42 = Downcrack
  12. 43 = Antler Toss
  13. 45 = Heavenward Lash
  14. 46 = Soul Skewer
  15. 47 = Hindsight Sweep
  16. 49 = Dragon's Maw
  17. 59 = Clairvoyance
  18. 210 = High Ingle
  19. 211 = High Frazil
  20. 212 = High Levin
  21. 227 = High Bolide
  22. 228 = High Gicel
  23. 231 = High Maelstrom
  24. 232 = High Exequy
  25. 234 = High Miasma
  26. 239 = High Necromancy
  27. 270 = Shield Storm
  28. 272 = Shield Summons
  29. 278 = Showdown
  30.  
  31. Vocation IDs
  32. 1 = Fighter
  33. 2 = Strider
  34. 3 = Mage
  35. 4 = Mystic Knight
  36. 5 = Assassin
  37. 6 = Magick Archer
  38. 7 = Warrior
  39. 8 = Ranger
  40. 9 = Sorcerer
  41.  
  42. - It's possible to change pawn to hybrid classes by disabling the code which updates vocation value, and manually changing it to one of the hybrid classes while in the vocation change screen. Pawns can't use the skills exclusive to those classes though.

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