- Liquid War (v5.6.4) - Platform specific issues
- General remarks
- ===============
- Liquid War is now a cross-platform game, thanks to Allegro. So now you can
- play under different OS.
- The same source tree will compile on all supported platforms, but with slight
- differences when running. C preprocessor #defines are used to code some
- platform specific stuff, and in some cases there are different files for the
- DOS, Windows and UNIX versions.
- As I said, I try to use the same code for all platforms. This is in the long
- term the best choice. Otherwise there would different branches of the source
- tree, and I don't think this is a very good solution.
- Therefore some optimizations that were performed in the old DOS-only version
- have been totally removed, for they were 100% platform dependent (ie mode-X
- asm coding). So the new versions are all a little slower than the old 5.1
- stuff, but the performance loss is only about 20%, which is not significant
- with today's PCs. And anyways the performance loss is most of the time
- limited to the goog old VGA 320x200x8 mode-X, which starts being kind of
- obsolete.
- DOS
- ===
- This is the original version. It's the fastest one as far as I know, the
- safest one and it will always be I think, since Allegro was first designed
- for DOS, and DOS allows a full unconditionnal access to all the hardware
- ressources LW requires. LW doesn't use any hardware acceleration and it's not
- been designed to do so. Unfortunately there's no network support for the DOS
- version of Liquid War.
- Windows
- =======
- When running under a Windows box, the DOS release used to be safer than the
- native Windows port. Now that DOS support is getting really poor with recent
- versions of Windows, the native Windows release of Liquid War starts begin
- the good choice for Windows users. And Allegro for Windows is getting quite
- stable in the 4.x series.
- The other reason to choose this release rather than the DOS release is that
- it has network support.
- If you have problems running Liquid War under Windows, please check out the
- "data\lwwin.log" file which should be written each time you run the game. It
- contains the information which is displayed on the console under other
- platforms, and might give you a clue about what's going wrong.
- GNU/Linux
- =========
- This port is the most recent one, and also the one I prefer. Paths have been
- changed to an UNIXish style, ie the data is stored in:
- /usr/local/share/games/liquidwar
- the executable in:
- /usr/local/games
- and the configuration file is
- ~/.liquidwarrc
- Since not all GNU/Linux distributions have /usr/local/games in their path, I
- also put a symbolic link to the binaries in /usr/local/bin. I believe Liquid
- War is quite FHS compliant, so if its default directories do not match your
- configuration, blame your distro for not following the standards 8-) AFAIK
- the only touchy directory is /usr/local/share/pixmaps which I've seen on many
- distribution but does not seem to be referenced in the FHS.
- With the latest releases of Allegro, Liquid War is becoming pretty stable
- under GNU/Linux. You should also know that the GNU/Linux port is usually the
- most up to date, since I very very seldom boot Windows at home and do most of
- the coding under GNU/Linux.
- FreeBSD
- =======
- This is the latest port, so I expect it to be a little touchy to install
- and/or run for some time.
- Note that to compile the game you'll need to install GNU tools like gmake and
- gcc. Liquid War won't compile with the genuine make and cc commands.
- One thing you might ask is: "why do you provide the binary as a plain .tgz
- file, it would be much nicer if a standard FreeBSD port was provided
- instead!". The answer is that the statically linked binary should work
- flawlessly and does not raise any dependency problem. Also I don't know how
- to make a BSD port and I'm not really interested in doing it. If it's easy to
- do, then someone can simply do it and send it back to me. If it's hard to do,
- then I do not really have the time nor motivation to do it. What I did is
- make the code and install scripts FreeBSD friendly so that it would be
- possible to compile the game under FreeBSD. Packaging is another story.
- Mac OS X
- ========
- There's currently a beta version of a Mac OS X port for Liquid War. Ryan D.
- Brown nicely managed to compile and run the game under Mac OS X, and the
- latest news was that it does basically work. Still, this port did not go
- through intensive testing, so there might still be some bugs, expecially
- concerning networking.
- There were some byte endianess problems in previous ( <=5.5.8 ) releases of
- LW, but I tried to fix them and they should be gone now.
- As of today, we're trying to find out a convenient way to package and release
- the Mac OS X version of LW. You can contact us on the mailing list if you're
- interested in this port.
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