- Liquid War (v5.6.4) - Rules
- The Liquid War concept
- ======================
- Liquid War is a wargame. But it is different from common wargames.
- When playing Liquid War, one has to eat one's opponent. There can be from 2
- to 6 players. There are no weapons, the only thing you have to do is to move
- a cursor in a 2-D battlefield. This cursor is followed by your army, which is
- composed by a great many little fighters. Fighters are represented by small
- colored squares. All the fighters who have the same color belong to the same
- team. One very often controls several thousands fighters at the same time.
- And when fighters from different teams meet, they eat each other, it is as
- simple as that.
- How do teams react?
- ===================
- Teams are composed of little fighters. These fighters all act independently,
- so it can happen that one single fighters does something different from what
- all the other do.
- The main goal of these fighters is to reach the cursor you control. And to do
- that, they are in a way quite clever, for they choose the shortest way to
- reach it. Check it if you want, but it is true, they *really* choose *the*
- shortest way to reach the cursor. That is the whole point with Liquid War.
- But these fighters are not perfect, so when they choose this shortest way,
- they do as if they were alone on the battlefield. That's to say that if there
- is a fighter blocking their way, they won't have the idea to choose another
- way, which is free from fighters but would have been longer otherwise. So
- fighters can be blocked.
- Who eats whom?
- ==============
- When two fighters from different team meet each other, they first try to
- avoid fighting, and they dodge. But if there is no way for them to move, they
- get angry and attack the guy which is blocking them. Sometimes, they attack
- each other and both loose health. But it can happen that a fighter is
- attacked by another one, which is himself not attacked at all.
- Here is an example of this behaviour: A blue fighter and a red fighter both
- want to move to their right, for that would be the shortest way to reach
- their cursor if there was nobody on the battlefield. But they are blocked by
- other fighters. If, for instance, the red fighter is on the right and the
- blue fighter on the left, it is the red fighter which will be eaten.
- When a fighter is attacked, he first looses health, that is to say that he
- gets darker. When his health reaches 0, his color changes and he becomes a
- member of the team by which he has been attacked. Therefore the number of
- fighters on the battlefield always remains the same.
- When fighters of a same team get stuck together and block each other, then
- they regenerate, that is to say that they get brighter.
- However, I think the best way for you to understand the way it works is to
- try the game...
- Basic strategy
- ==============
- When I play Liquid War, I always try to surround my opponents, and it usually
- works.
- By the way, the computer has no strategy at all, he is a poor player, and if
- you get beaten by him, it means you have to improve yourself a lot!
- But still, the computer doesn't do one thing which I've seen many beginners
- doing: he never keeps his cursor motionless right in the middle of his own
- fighters, for this is the best way to loose.
- More strategy
- =============
- Here are some more tips, kindly submitted by Jan Samohyl.
- * Try to cut your opponent off walls and surround him completely with your
- troops; when trying to penetrate his forces inside a tunnel, keep your
- troops at the wall (and force them ocassionaly to attack off the wall). I
- think this is a biggest weakness of the computer AI, that it doesn't know
- this.
- * When luring your troops to outflank an enemy, always move your cursor
- through the enemy, not the other way around.
- * To penetrate very narrow tunnels, stand back for a while and let some enemy
- troops come from the tunnel to you. Then surround them, destroy, repeat.
- * I have observed that with more than 2 players (6), the game difficulty
- depends on the map in the following way: If the playing field is completely
- empty, without any holes (topologically equivalent to full circle), the
- game is the easiest, because you can just go through the middle to outflank
- your opponent. If there is a single large obstacle (ie. playfield is
- topologically equivalent to ring (the area between two nested circles)),
- the game is the most difficult, because you have to choose one direction
- for the attack, and cannot simply defend the other direction. For other
- maps, it seems to really depend on their similarity to one of these two
- extreme situations (and army size, of course, because it changes the
- relative size of obstacles). Also, if you would later add another cursor,
- this property would probably disappear (maybe then games with n+1 obstacles
- would be the hardest ones with n cursors).
- * If you want a particularly challenging computer game (at least for some
- maps), use several players, max out attack, min out defense, max out base
- health (opposite would be harder, but game then changes to the large cloud
- of black troops, so you don't see anything) and give winner an advantage.
- The winner is...
- ================
- The clever guy who has got the greatest number of fighters in his team at the
- end of the game. Or the one who exterminates all the other teams!
Raw Paste